Effects

Particle editor

A dedicated surface for authoring .particle.json effects against a live simulation that previews and auto-saves every change as you tune it.

The Particle editor opens a single .particle.json effect and lets you shape it while the real particle simulation runs in front of you. Every edit applies to the preview immediately and is saved back to the file automatically, so there is no separate apply or save step.

Opening the editor

There are two ways in:

Layout

Particle editor
Particle editor. Live preview of an "Explosion" effect (left) with its property sections (right): General, Emission, Shape, Start values, Motion, Forces. The transport at the bottom plays and scrubs the effect.

The editor is split three ways:

Property sections

The right column is organized top to bottom:

Tip

Beyond the per-particle min/max ranges, over-life value curves and a color/alpha gradient editor let a value change across each particle's lifetime — for example fading opacity out or shrinking size as a particle ages.

Tune an effect

  1. Open the effect Double-click the .particle.json in the Assets panel (or make one with +PFX) to load it into the editor.
  2. Set the Shape and Emission Pick an emitter Type and its Radius start / Radius end, then decide how particles spawn — a steady Rate / sec, or add a Burst with a count for a one-shot pop.
  3. Adjust the Start values ranges Widen or narrow the min/max on Lifetime, Speed, Size, Color, Opacity, Rotation, and Gravity so each particle varies the way you want.
  4. Watch the live preview The viewport updates as you type; orbit the camera to check the effect from every angle.
  5. Scrub with the transport Use play/pause, restart, and step, or drag the timeline scrubber to inspect a specific moment via the time readout.
  6. Let it auto-save There is no save step — your edits are written back to the .particle.json as you make them.
Note

Because edits apply live and auto-save, switching the Sim mode between cpu and gpu or raising Max particles takes effect in the preview right away.